| deActorMesh() | deActorMesh | |
| LoadMeshData(const char *filename) | deActorMesh | |
| m_numMaterials | deActorMesh | [protected] |
| m_numMeshes | deActorMesh | [protected] |
| m_numTriangles | deActorMesh | [protected] |
| m_numVertices | deActorMesh | [protected] |
| m_pMaterials | deActorMesh | [protected] |
| m_pSubMeshes | deActorMesh | [protected] |
| m_pTriangles | deActorMesh | [protected] |
| m_pVertices | deActorMesh | [protected] |
| Render() | deActorMesh | |
| ~deActorMesh() | deActorMesh |
1.3-rc3